I've griped time and again about the DC Universe Classics line here on the Dork Dimension. I share many of the complaints others have with the line, but ultimately I realized that my main problem lies with the sculpts themselves. It's not the reuse of parts that's the issue (although that is a huge problem in and of itself) it's the fact that the caricatures often seem generic and don't exude the fun abstraction and detailing that artists employ to make the characters so visually exciting in the comic books. Obviously, Mattel wasn't meeting my DC superhero action figure requirements, so I decided to branch out of the DCUC box and explore other options. That's why I picked up this Two-Face as Batman from the Batman: Reborn comic series. Let's check him out!
StatsCompany: DC Direct
Price: $16.99 (from BigBadToyStore)
AppearanceThis Two-Face Batman is anything but generic. The first thing you'll notice is Two-Face's half-scarred countenance and weird googly eye. But the bisected effect isn't restricted to the face as the costume is also differentiated into halves with different sculpted details: spikes adorn the "evil" arm, and the utility belt holds different pouches for each half. The structure of the muscles looks great (forearms and the abs in particular) and the spandexy folds imply the tautness of the costume over the musculature. Two-Face even holds his coin in one hand.
Paint apps are strong and sharp. There are a few little blips here and there, but they're not very noticeable and they don't detract from the figure. Also, the blue side has a nice glossy finish that further differentiates it from the matte red side (note: the cape is all gloss).
ArticulationTwo-Face Batman has a little less articulation than his DCUC cousins: ball-socket head, ball-socket shoulders, swivel biceps, hinge elbows, swivel forearms, swivel waist, t-swivel hips and hinge knees. Although Two-Face is missing the hinge chest of DCUC figures, I'm actually glad that joint wasn't included because it would ruin the sculpt of the six-pack (and it doesn't work very well with rubber capes anyway). Also, thankfully Two-Face doesn't have ankle joints, which are my most hated POAs since they often destroy the "standability" of the figure on the shelf (I'm looking at you, Optikk). But I do miss DCUC's swivel-hinge hips and swivel thighs, which would have greatly improved the figure's leg mobility.
AccessoriesTwo-Face comes with two accessories (appropriately enough):
- Handgun: An awesome accessory that looks great and is appropriate to the character. It's weird to have a Batman figure on the shelf holding a gun, but it's weird in a cool way.
- Stand: The stand is crazy small so I doubt it will do much to increase stability. It's barely larger than one of his feet. To be useful, a stand has to be able to fit both feet comfortably. This plain black stand also has no specific relevance to Two-Face. I think it would have been cool to include a stand that is a giant version of Two-Face's scarred coin.